// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreTypes.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "MovieSceneNameableTrack.h"
#include "SmartMovieSceneNameableTrackExtensions.generated.h"


/**
 * Function library containing methods that should be hoisted onto FMovieSceneBindingProxies for scripting
 */
UCLASS()
class SMARTPYTHONEXTENSIONS_API USmartMovieSceneNameableTrackExtensions : public UBlueprintFunctionLibrary
{
	GENERATED_BODY()
	
	UFUNCTION(BlueprintCallable, Category=Sequence, meta=(ScriptMethod))
	static void SmSetDisplayName(UMovieSceneNameableTrack* Track, FString Name);

};